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National Martial Arts Organization
Tournament League

The Rubric & Rating System

How every performance is scored, and how competitors are rated across a season. Transparent by design.

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The rubric

Six criteria, every performance.

Every performance is judged on six criteria, each scored 0–100 and weighted. The weights shift by style — traditional events reward foundation, open events reward difficulty.

Trad · traditional forms & weaponsOpen · open forms & weapons
Technical ExecutionClean, correct, precise technique
2520
Power & Focus (Kime)Power delivered with control and focus
2015
Balance, Stability & RootingA grounded, stable, rooted base
2015
Timing, Rhythm & FluidityFlow, pacing, and command of tempo
1515
Spirit & PresentationIntensity, confidence, and presence
1215
Difficulty & CompositionThe challenge and design of the routine
820
Total weight
100100
Two profiles

Judged for the style.

Traditional events prize foundation — clean technique, power, and a rooted base carry the most weight.

Open events open the door to difficulty and composition, rewarding what a competitor dares to attempt.

Scoring

From judges to a final score.

1
Each judge scores all six criteria. Those combine into one weighted score for that judge, out of 100.
2
One judge, or a panel of three. Beginner and intermediate divisions are scored by a single judge; any division including the advanced tier by a panel of three.
3
Panels are averaged. Three judges' scores are averaged straight — no high or low dropped.
4
Placement. Highest score places first. Ties break by the single highest judge score, then by who submitted first.
Two different things

Rank and rating aren't the same.

Rank

Your belt tier

Set by your school — beginner, intermediate, advanced. The tournament never changes it. Rank is how you're grouped for a fair division.

Rating

Your skill number

A number the platform computes as you compete — it tracks your skill and sets your matchups, not your belt and not the standings. You carry two: one for tournaments, one for duels.

In tournaments

Your tournament rating.

A skill number from 0–100 — everyone starts at 50. After each round it adjusts by how you placed against same-rank competitors: beat someone stronger and you gain more; an upset is rewarded. Your first three rounds move fastest, then steady.

expected = 1 / (1 + 10 ^ ((them − you) / 40))
you move by K × (result − expected)
# seed 50 · K 8 for 3 rounds, then 4 · capped 0–100
In duels

Your dueling rating.

A separate rating — everyone starts at 1200. Each duel, the community vote picks the winner, whose rating rises by exactly what the loser's falls. Beat a higher-rated opponent and you gain more. It's zero-sum, so the whole pool stays balanced.

The same rating system trusted by world chess and pro sports.

expected = 1 / (1 + 10 ^ ((them − you) / 400))
winner + K × (1 − expected) · loser − the same
# seed 1200 · K 32 — classic chess Elo
The season

What carries the season.

Standings come from your best five of nine rounds, by placement — computed independently of your rating. They're what carry you toward the semi-finals and Grand Finale.

The weights and rating settings shown here are the current season's configuration, and may be tuned between seasons to keep competition fair. Scores are computed on our servers from the judges' inputs — never on a competitor's device.